Hello, I'm Muhammad Mobeen Dar
Muhammad Mubeen Dar - A Unity XR Developer
Game Engineer
XR Developer
Solution Architect

A Unity XR Developer, I design and build interactive apps for Apple Vision Pro, Meta Quest, mobile, and desktop. My focus is on combining strong engineering with creativity to deliver smooth, user-friendly products. I specialize in creating digital experiences that are both intuitive and functional, blending design and problem-solving to make apps people actually enjoy using.

What I Do

Game Developement

Turn to me for building immersive 2D, 3D, AR/VR/XR, and AI-powered games across mobile, web, and console platforms.

I specialize in crafting engaging and performance-driven games using the latest technologies and engines like Unity and Unreal Engine. I handle every stage of the game development lifecycle — from concept design and prototyping to full-cycle production, optimization, and post-launch support.

Whether it’s mobile game development, web-based gameplay, or AI-integrated experiences, I focus on delivering visually stunning, scalable, and interactive games that align with your creative vision. My goal is to bring your ideas to life through expert design, development, and testing — ensuring smooth performance and an unforgettable player experience.

Immersive Technologies

Turn to me for creating next-generation immersive experiences that blend the physical and digital worlds through Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR/XR), and advanced AI integrations.

I specialize in building interactive and visually rich solutions powered by CGI, Digital Twins, and Metaverse technologies. From designing lifelike AI Avatars and Holograms to developing intuitive UI/UX interfaces for platforms like Apple Vision Pro, I focus on transforming complex ideas into engaging, realistic, and user-friendly virtual environments.

Whether it’s for entertainment, training, simulation, or enterprise use, I deliver cutting-edge immersive applications that redefine how people experience digital content.

Blockchain & Web3 Development

Turn to me for building secure, transparent, and decentralized Blockchain and Web3 solutions that redefine digital ownership and connectivity.

I specialize in creating smart, scalable ecosystems using blockchain networks, smart contracts, NFT integrations, and decentralized applications (dApps). From concept to deployment, I ensure every project upholds transparency, performance, and user trust through modern blockchain architectures.

Whether it’s developing NFT marketplaces, crypto payment systems, or Metaverse-linked digital assets, I focus on delivering innovative Web3 experiences that connect technology with real-world value.

Simulation Technologies

Turn to me for developing high-performance simulation environments that replicate real-world scenarios with precision and interactivity.

I specialize in building advanced Training, Educational, Industrial, and Medical Simulations, combining physics-based accuracy with realistic visuals to enhance learning, safety, and performance. From Architectural & Engineering to Sports Training and Logistics & Supply Chain simulations, I design experiences that improve decision-making and operational efficiency.

Whether it’s AR/VR-based simulations or Game Simulation systems, I focus on creating scalable, data-driven solutions that deliver immersive and measurable results for every industry.

Game Art & Animation

Turn to me for creating high-quality game art, animation, and visual effects that bring characters, worlds, and stories to life.

I specialize in 2D and 3D animation, VFX and shader design, and character and creature creation that add emotional depth and visual realism to any project. From level and environment design to full-scene composition, I focus on crafting visually striking assets that enhance gameplay and storytelling.

Whether it’s stylized art or hyper-realistic visuals, I ensure every frame reflects creativity, precision, and seamless integration with the game’s overall experience.

About Me

I'M, MUHAMMAD MOBEEN DAR

A senior Unity engineer with 6+ years building XR, AR, and game experiences. I love turning tricky
interaction problems into smooth, intuitive flows—then shipping them with clean code and measurable
performance. Previously Team Lead at InvoGames; earlier roles at Funavry Technologies, Rapidev Games,
and SEECS Media Lab.

Over the years, I’ve specialized in 2D/3D game development and VR/AR apps, including advanced medical training simulations in Unity. I’ve worked with Apple Vision Pro, OpenXR, SteamVR, and various VR SDKs, while also creating 3D models, animations, and scripts in Blender. Skilled in integrating Unity with web apps (MQTT, WebRTC, Google APIs) and building interactive features with THREE.JS. I also bring strong experience in testing, version control (Git), and project management tools like Jira, Trello, and ClickUp.

Muhammad Mubeen Dar - A Unity XR Developer
InvoGames - Sr Game Engineer / Team Lead

Handling client and in-house projects with team engagement, sprint planning, and project management using Jira/Trello/Qase. Developed 3D pipeline workflows, multiplayer/metaverse projects, and live Unity integrations (Vision Pro, WebRTC, autopilot drones) while collaborating through Git.

Aug 2022 – Present 

Upwork - Game Developer

Since 2021, I have been working on VR/AR, 2D/3D Unity game projects, 3D modeling and animation in Blender, and Blender Python automation. I’ve also managed successful client communication and built strong long-term relationships.

June 2021 – Present 

Funavry Technologies — Sr Software Engineer

Worked as a Unity VR Developer, implementing SteamVR/OpenXR, WebRTC streaming, spatial audio, and NLP features. Connected Unity with web apps via MQTT, integrated Google Speech APIs, created 3D assets/animations in Blender, and rendered models using Three.js/AngularJS while managing projects with Git, Jira, Trello, and Qase.

Dec 2019 – Jul 2022

Rapidev Games — Unity Game Developer

Worked as a Unity Developer, building and updating simulation, hyper-casual, racing, stunt, chasing, and parking games from scratch. Created cinematic cutscenes with Cinemachine, optimized performance for low-end devices, and integrated plugins for ads, analytics, physics, and game mechanics.

Jun 2019 – Nov 2019

SEECS Media Lab — Unreal Engine Developer

Worked on a 3D horror survival game in Unreal Engine, designing two playable maps with progression objectives using asset store resources. Implemented NPC enemy characters with animations while learning through documentation and tutorials.

Apr 2019 – May 2019

Unity Engine
C#
Python
Three.js
3d Max
Blender
Photon
Nakama Server
Playfab
Firebase
A W S
MQTT
RabbitMQ
MediaPipe
WebRTC
RTSP
Vision Pro SDK
Meta Quest SDK
Git
Years of Experience
0 +
Project Completed
0 +
Client Satisfaction Rate
0 %
Mentorship Hours
0 +
My Projects Portfolio
Selected Projects

Vision Pro

Vision Pro

WebGL

iOS/Android