I design and build interactive apps for Apple Vision Pro, Meta Quest, mobile, and desktop. My focus is on combining strong engineering with creativity to deliver smooth, user-friendly products. I specialize in creating digital experiences that are both intuitive and functional, blending design and problem-solving to make apps people actually enjoy using.
Immersive apps for Apple Vision Pro and Meta Quest, from prototype to production (hand/eye tracking, spatial UI, performant rendering).
Authoritative gameplay, Photon/Nakama/PlayFab backends, matchmaking, leaderboards, and cheat‑resistant logic.
Real‑time camera pipelines with MediaPipe, face/eye tracking, and virtual camera outputs for Zoom/Meet.
Fast proofs‑of‑concept, interaction experiments, and user testing to validate ideas before full build.
Low‑latency WebRTC/RTSP/HLS video, drone feeds, and hybrid web‑XR surfaces.
Team leadership, code reviews, architecture decisions, and performance audits to keep projects on track.
Take a closer look at my complete design skillset. You might find your perfect match.
I’m a senior Unity engineer with 6+ years building XR, AR, and game experiences. I love turning tricky
interaction problems into smooth, intuitive flows—then shipping them with clean code and measurable
performance. Previously Team Lead at InvoGames; earlier roles at Funavry Technologies, Rapidev Games,
and SEECS Media Lab.
Over the years, I’ve specialized in 2D/3D game development and VR/AR apps, including advanced medical training simulations in Unity. I’ve worked with Apple Vision Pro, OpenXR, SteamVR, and various VR SDKs, while also creating 3D models, animations, and scripts in Blender. Skilled in integrating Unity with web apps (MQTT, WebRTC, Google APIs) and building interactive features with THREE.JS. I also bring strong experience in testing, version control (Git), and project management tools like Jira, Trello, and ClickUp.
- Led XR and gameplay initiatives, from prototype to release.
- Built multiplayer systems, music learning mechanics, and streaming pipelines.
- Coordinated with designers and stakeholders; mentored engineers.
Aug 2022 – Present
- Delivered VR training and AR games: nurse/sterile/dental sims (Quest), World Park AR Skateboard (iOS), plus StyleBytes (virtual dressing web).
Dec 2019 – Jul 2022
- Built and shipped casual and arcade titles for Windows/Mobile.
Jun 2019 – Nov 2019
- 3D horror survival prototype (Windows).
Apr 2019 – May 2019
Vision Pro
Interactive lessons for Piano, Drums, Oud, and Guitar with timing‑accurate feedback, MIDI parsing, and
progression.
Vision Pro
Multiuser AVP experience streaming live drone feeds with spatial controls and server sync.
WebGL
Real‑time fan activities (football/cricket/handball) to earn points in sessions and fanzones.
Working with you was seamless and inspiring. The design feels intentional, sharp, and very easy to use.
Co-Founder at Clarity App
You made our platform not only beautiful but also easier to navigate. I felt heard, and the result reflects that.
Product Manager at Nova Tools
From wireframes to final prototypes, everything was delivered with care and clarity. Would definitely collaborate again!
Design Lead at Orbit Agency
You understood our vision better than we did. Every screen felt like it had a purpose, and the UI decisions made our app feel alive. Thanks for pushing the experience further than we expected.
Founder of Movewell
Honestly one of the most thoughtful designers I’ve worked with. You asked the right questions, challenged assumptions, and delivered a user-friendly interface. Everything just worked and looked great too!
Marketing Director at B+ Studio
XR apps (AVP/Quest), multiplayer games, AR/computer‑vision utilities, and performance audits.
Remote‑first; on‑site possible for key milestones.
Unity/Unreal, C#, Photon/Nakama/PlayFab, Firebase/AWS, MediaPipe, WebRTC/RTSP/HLS.
Yes—partner‑friendly. I’ve shipped Go/PlayFab/Nakama/Photon solutions or can integrate with your team’s
services
Send a short brief. I’ll reply with scope, milestones, and a realistic timeline.
I work remotely with clients worldwide but am open to hybrid or on-site setups if needed.
Yes, I currently take on freelance projects depending on the timeline and scope. Feel free to reach out to check availability.
Yes, I can assist with basic brand identity like logo design, typography, and color systems—especially when tied to a digital product.
Absolutely. I’ve worked with developers in both agile and startup environments.
You can reach out via the contact form or email me directly. I’ll get back to you to schedule a quick intro call.
Whether you’re starting a new project or just want to say hi, I’d love to hear from you. Fill out the form and I’ll get back to you shortly.