Hello, I'm Muhammad Mobeen Dar

Senior Unity/XR Engineer crafting immersive digital experiences.

Game Engineer
XR Developer
Solution Architect

I design and build interactive apps for Apple Vision Pro, Meta Quest, mobile, and desktop. My focus is on combining strong engineering with creativity to deliver smooth, user-friendly products. I specialize in creating digital experiences that are both intuitive and functional, blending design and problem-solving to make apps people actually enjoy using.

What I Do

Design solutions that make impact.

XR App Development

Immersive apps for Apple Vision Pro and Meta Quest, from prototype to production (hand/eye tracking, spatial UI, performant rendering).

Game Systems & Multiplayer

Authoritative gameplay, Photon/Nakama/PlayFab backends, matchmaking, leaderboards, and cheat‑resistant logic.

AR & Computer Vision

Real‑time camera pipelines with MediaPipe, face/eye tracking, and virtual camera outputs for Zoom/Meet.

Rapid Prototyping & Interaction Design

Fast proofs‑of‑concept, interaction experiments, and user testing to validate ideas before full build.

Web & Streaming Integrations

Low‑latency WebRTC/RTSP/HLS video, drone feeds, and hybrid web‑XR surfaces.

Technical Leadership & Consulting

Team leadership, code reviews, architecture decisions, and performance audits to keep projects on track.

Curious what else I do?

Take a closer look at my complete design skillset. You might find your perfect match.

About Me

Designing products with purpose and clarity.

I'm Muhammmad Mobeen Dar , Game Engineer based in Pakistan

I’m a senior Unity engineer with 6+ years building XR, AR, and game experiences. I love turning tricky
interaction problems into smooth, intuitive flows—then shipping them with clean code and measurable
performance. Previously Team Lead at InvoGames; earlier roles at Funavry Technologies, Rapidev Games,
and SEECS Media Lab.

Over the years, I’ve specialized in 2D/3D game development and VR/AR apps, including advanced medical training simulations in Unity. I’ve worked with Apple Vision Pro, OpenXR, SteamVR, and various VR SDKs, while also creating 3D models, animations, and scripts in Blender. Skilled in integrating Unity with web apps (MQTT, WebRTC, Google APIs) and building interactive features with THREE.JS. I also bring strong experience in testing, version control (Git), and project management tools like Jira, Trello, and ClickUp.

Work experiences

InvoGames - Sr Game Engineer / Team Lead

- Led XR and gameplay initiatives, from prototype to release.
- Built multiplayer systems, music learning mechanics, and streaming pipelines.
- Coordinated with designers and stakeholders; mentored engineers.

Aug 2022 – Present 

Funavry Technologies — Sr Software Engineer

- Delivered VR training and AR games: nurse/sterile/dental sims (Quest), World Park AR Skateboard (iOS), plus StyleBytes (virtual dressing web).

Dec 2019 – Jul 2022

Rapidev Games — Unity Game Developer

- Built and shipped casual and arcade titles for Windows/Mobile.

Jun 2019 – Nov 2019

SEECS Media Lab — Unreal Engine Developer

- 3D horror survival prototype (Windows).

Apr 2019 – May 2019

Tools I used

Unity Engine
C#
Python
Three.js
3d Max
Blender
Photon
Nakama Server
Playfab
Firebase
A W S
MQTT
RabbitMQ
MediaPipe
WebRTC
RTSP
Vision Pro SDK
Meta Quest SDK
Git

Let's work together! Send me a message

Years of Experience
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Project Completed
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Client Satisfaction Rate
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Mentorship Hours
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I've Worked With
Selected Projects

My work, your next inspiration.

Vision Pro

MusiqAI — AVP Music Learning

Interactive lessons for Piano, Drums, Oud, and Guitar with timing‑accurate feedback, MIDI parsing, and
progression.

Vision Pro

AirHiveXR — Drone Streaming in XR (Vision Pro)

Multiuser AVP experience streaming live drone feeds with spatial controls and server sync.

WebGL

Cheeer Fanzone — Sports Metaverse

Real‑time fan activities (football/cricket/handball) to earn points in sessions and fanzones.

iOS/Android

Big Stakes 5 — Multiplayer Dominoes

Four‑player dominoes with chips‑based scoring, AI opponents, and social play.

Crafting impactful Experiences

Award-winning product design work.

Nova Design League

Best UX for Mobile Health App

2025
Pixel Wave Design

Top Interface Innovation in Fintech

2024
NextGen Design Battle

Best Prototype Presentation for App Design

2023
Brightform Competition

Most Impactful Design for Nonprofits

2022
Client Feedback

What people say about my work.

Working with you was seamless and inspiring. The design feels intentional, sharp, and very easy to use.

Maya Chen

Co-Founder at Clarity App

You made our platform not only beautiful but also easier to navigate. I felt heard, and the result reflects that.

Leo Dimas

Product Manager at Nova Tools

From wireframes to final prototypes, everything was delivered with care and clarity. Would definitely collaborate again!

Alia Reeve

Design Lead at Orbit Agency

You understood our vision better than we did. Every screen felt like it had a purpose, and the UI decisions made our app feel alive. Thanks for pushing the experience further than we expected.

Jon Rivas

Founder of Movewell

Honestly one of the most thoughtful designers I’ve worked with. You asked the right questions, challenged assumptions, and delivered a user-friendly interface. Everything just worked and looked great too!

Selina Park

Marketing Director at B+ Studio

Common Questions

Curious about my work process?

XR apps (AVP/Quest), multiplayer games, AR/computer‑vision utilities, and performance audits.

Remote‑first; on‑site possible for key milestones.

Unity/Unreal, C#, Photon/Nakama/PlayFab, Firebase/AWS, MediaPipe, WebRTC/RTSP/HLS.

Yes—partner‑friendly. I’ve shipped Go/PlayFab/Nakama/Photon solutions or can integrate with your team’s
services

Send a short brief. I’ll reply with scope, milestones, and a realistic timeline.

I work remotely with clients worldwide but am open to hybrid or on-site setups if needed.

Yes, I currently take on freelance projects depending on the timeline and scope. Feel free to reach out to check availability.

Yes, I can assist with basic brand identity like logo design, typography, and color systems—especially when tied to a digital product.

Absolutely. I’ve worked with developers in both agile and startup environments.

You can reach out via the contact form or email me directly. I’ll get back to you to schedule a quick intro call.

Let's Talk

Looking for design help? I'm here for you.

Whether you’re starting a new project or just want to say hi, I’d love to hear from you. Fill out the form and I’ll get back to you shortly.